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Encyclopedia of Creativity


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3rd Edition

Hrsg. v. Mark Runco und Steven Pritzker


Inhalt :: Content

Umfassendes, interdisziplinäres Referenzwerk mit über 230 ausführlichen Beiträgen zum gesamten Spektrum der Kreativitätsforschung in verschiedenen Disziplinen, darunter Psychologie, Kunst und Geisteswissenschaften, Gesundheitswissenschaften, Neurowissenschaften, Pädagogik und Wirtschaft, in denen die Erforschung kreativer Prozesse und ihre Beherrschbarkeit und Berechenbarkeit zunehmend an Bedeutung gewinnt.
Es werden grundlegende Themen behandelt, wie die Definition von Kreativität, die Entwicklung und der Ausdruck von Kreativität über die gesamte Lebensspanne hinweg, die Umweltbedingungen, die Kreativität fördern oder verhindern, die Beziehung von Kreativität zu psychischer Gesundheit, Intelligenz und Lernstilen sowie der Prozess des kreativen Schaffens. Sämtliche Beiträge sind mit umfangreichen Querverweisen und weiterführenden Literaturhinweisen versehen.
Der Online-Ausgabe liegt die 2020 erschienene, 3-bändige Printausgabe zugrunde.

Encyclopedia of Creativity, 3rd Edition

Verlag :: Publisher

Elsevier Science

Preis :: Price

Preise auf Anfrage / Prices on request

Das Angebot richtet sich nicht an Verbraucher i. S. d. § 13 BGB und Letztverbraucher i. S. d. PAngV.



Bestellnummer bei digento :: digento order number


Verlagsinformation :: Publisher's information

Creativity influences each of our lives and is essential for the advancement of society. The first edition of the successful Encyclopedia of Creativity helped establish the study of creativity as a field of research in itself. The second edition, published in 2011, was named a 2012 Outstanding Academic Title by the American Library Association's Choice publication.

Featuring 232 chapters, across 3 volumes, the third edition of this important work provides updated information on the full range of creativity research. There has been an enormous increase in research on the topic throughout the world in many different disciplines. Some areas covered in this edition include the arts and humanities, business, education, mental and physical health, neuroscience, psychology, the creative process and technology.

Fundamental subjects are discussed such as the definition of creativity, the development and expression of creativity across the lifespan, the environmental conditions that encourage or discourage creativity, the relationship of creativity to mental health, intelligence and learning styles, and the process of being creative. Creativity is discussed within specific disciplines including acting, architecture, art, dance, film, government, interior design, magic, mathematics, medicine, photography, science, sports, tourism and writing.

A wide range of topics are covered. Here is a partial overview by topic:

  • Business and organizational creativity: Advertising, Creative Economies, Creativity Consulting and Coaching, Corporate Creativity, Creativity Exercises, Entrepreneurship, Group Dynamics, Innovation, Leadership, Management of Creative People, Patents, Teams, and Training.
  • The Cognitive Aspects of Creativity: Altered and Transitional States, Analogies, Attention, Breadth of Attention, Cognitive Style, Divergent Thinking, Flow and Optimal Experience, Knowledge, Logic and Reasoning, Metacognition, Mental Models, Memory, Metaphors, Mind Wandering, Mindfulness, Problem-Finding, Problem-Solving, and Remote Associates.
  • The Creative Process: Attribution, Constraints, Discovery, Insight, Inspiration, Intentionality, Motivation, Risk-Taking, and Tolerance for Ambiguity.
  • Education: Children's Creativity, Education, Intelligence, Knowledge, Metacognition, Play, Prodigies, Programs And Courses, Talent And Teaching Creativity.
  • Neuroscience Research: Cellular Matter, Grey Matter, Cellular Density; EEG, Functional Magnetic Resonance Imaging (Fmri), Music and The Brain, Pupillometry, Systems, The Cerebellum and Transcranial Electrical Stimulation.
  • Psychology: The Big 5 Personality Characteristics, Bipolar Mood Disorders, Childhood Trauma, Depression, Deviance, Dreams, Emotions, Expressive Arts, Grit, Introversion, Jungian Theory, Mad Genius Controversy, Openness, Schizotypy, Suicide, Therapy and Counseling Trauma and Transcendence and Transforming Illness and Visual Art.
  • Social Aspects of Creativity: Awards, Birth Order, Criticism, Consensual Assessment, Diversity, Eminence, Families, Friendships and Social Networks, Geeks, Mentors, Millennials, Networking, Rewards, And Sociology.
  • Society and Creativity: Awards, Climate For Creativity, Cross-Cultural Creativity, Destruction Of Creativity, Law And Society, Social Psychology, Social Transformation, Voting, War, and Zeitgeist.
  • Technology: Chats, Computational Creativity, Computerized Text Analysis, Gaming, Memes, Networks and Maps, and Virtual Reality.

Key Features

  • Incorporates the expertise of over 200 outstanding investigators who present content from leading experts in the field
  • Covers creativity and education, business and organizational creativity, and the cognitive aspects of creativity
  • Provides knowledge, examples and best practices based on research which can be integrated into the lives of readers in business, the arts and education
  • Includes online resources, including images, videos and tables that provide additional information and encourage readers to follow their own interests


Undergraduate and graduate students interested in creativity and innovation in psychology, business and the arts as well as academic libraries and creativity practitioners

Table of Contents

  • Advertising
  • Agriculture
  • Animals
  • Associative networks
  • Coaching
  • Cognitive Hyperspace
  • Criticism (its role in art and science)
  • Collaboration
  • Creative Economies
  • Computerized creativity testing
  • Conflict resolution
  • Cultural Innovation
  • Directing
  • Diversity (Replace Cultural Diversity and Creativity)
  • Existentialism
  • Fashion
  • Government and Policy Making
  • Humanistic Psychology
  • Industrial Design
  • Inspiration
  • Landscape Design
  • Language (Possible combination of analogies and metaphor entries)
  • Law
  • Mathematics (creative in, and in abstract thought, throughout history)
  • Medicine
  • Military (Perhaps incorporate current entry regarding war)
  • Mind wandering
  • Models of Creativity
  • Museums
  • Neuroscience of Creativity
  • Philanthropy
  • Philosophy
  • Photography
  • Political Science
  • Proportions (measures) of Gray matter
  • Regional Creativity
  • Sculpture
  • Solitude
  • Social Transformation
  • Spirituality
  • Technology
  • Television
  • Transcranial enhancement (brain)
  • Values and Creativity

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