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Bloomsbury Visual Arts:
Packt Game Development and Animation Collection

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Contact/Order:

Contact/Order: info@digento.de

Online

Inhalt :: Content

Online-Service mit Zugang zu einer kuratierten Sammlung von 100 stark praxis- und softwareorientierten Lehr- und Handbüchern des IT-Fachverlags Packt Publishing aus den Bereichen Spieldesign und digitale Animation (Book Collection). Im Gegensatz zu rein theoretischer Fachliteratur liegt der Fokus hier auf dem tatsächlichen "Handwerk" und dem Umgang mit marktführender Software. Die Inhalte decken die gesamte Pipeline der Spieleentwicklung ab, darunter Game Engines und Programmierung (Scripting und Coding für Triebwerke wie Unity, Unreal Engine, Godot oder das Programmieren in C++ und C#), 3D-Modellierung und Animation (Schritt-für-Schritt-Anleitungen für Tools wie Blender oder ZBrush) sowie Spezialthemen (KI in Spielen (Game AI), Grafik-Rendering (wie OpenGL/Vulkan), Shader-Entwicklung, Physik-Simulationen sowie Benutzeroberflächen (UI/UX) mit Tools wie Figma). Updates: jährlich.

Die Video Collection umfasst 20 praxisorientierte Videos und Masterclasses zur Entwicklung von Videospielen und digitalen Animationen. Die Videotutorials decken die gesamte Entwicklungspipeline ab von Programmierung (Scripting) und Asset-Erstellung bis hin zu Level-Design und Feinschliff. Enthalten sind auch praktische Anleitungen für branchenübliche Werkzeuge wie Unity, Unreal Engine 5, Blender, Godot, C#, Clip Studio und Affinity Designer.

Bloomsbury Visual Arts


Bloomsbury Visual Arts: Packt Game Development and Animation Collection


Verlag :: Publisher

Bloomsbury Publishing, Packt Publishing

Preis :: Price

  • Packt Game Development and Animation: Books
  • NEU Packt Game Development and Animation: Videos

Preise auf Anfrage / Prices on request

Siehe auch:
Bloomsbury Visual Arts

Das Angebot richtet sich nicht an Verbraucher i. S. d. § 13 BGB und Letztverbraucher i. S. d. PAngV.

Bestellnummer bei digento :: digento order number

10875819

Verlagsinformation :: Publisher's information

Packt Game Development and Animation: Books

The Packt Game Development and Animation collection: Books includes superb software-focused and hands-on content from Packt Publishing. In-depth, up-to-date and coherent in scope, it provides vital practical knowledge for students of video game design and digital animation.

Features

  • Over 100 practice-led books; a must-have for students of game design, animation, gaming, interactive media, computer science and related fields.
  • Detailed guidance on major game development and animation software - including graphics rendering, animation, physics simulation, scripting and artificial intelligence.
  • Annual updates will ensure that students have access to the latest material in this rapidly changing creative field

Highlights include

  • Unreal Engine 5 Character Creation, Animation, and Cinematics by Henk Venter and Wilhelm Ogterop
  • Unity Artificial Intelligence Programming by Davide Aversa
  • Godot Engine Game Development Projects by Chris Bradfield
  • Up and Running with Affinity Designer by Kevin House
  • OpenGL 4 Shading Language Cookbook by David Wolff


Packt Game Development and Animation: Videos

Your students can turn game ideas into playable experiences with the help of more than 20 tutorial videos. This collection supports learning across the full game development pipeline, from scripting and asset creation to design, build, and polish.

Its hands-on masterclasses use industry-standard tools, allowing students to consolidate key skills while working across 2D, 3D, mobile, and multiplayer projects.

Ideal for beginner or intermediate creative technology programmes, it will assist instructors with embedding learning fundamentals before equipping students with portfolio-ready game development skills which align with industry expectations.

If you’re looking for a resource that delivers robust preparation for careers in game design, animation, and interactive media, this is the one you need.


Content Highlights

  • C# and Unity by Example – 20+ Mini Game Development Projects
  • Blender to Unreal Engine 5: The Complete Beginner’s Guide


Benefits

  • Reinforces and extend core learning with short, practical video tutorials
  • Develops skills in scripting, asset creation, and game implementation
  • Addresses key design disciplines, including visual, level, systems, and narrative design
  • Covers industry-standard tools such as Unity, Unreal Engine, Blender, and Affinity Designer
  • Offers support for a range of outputs, including 2D, 3D, mobile, and multiplayer games
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